A large server network featuring multiple game modes, including skyblock, oneblock, parkour, and survival, catering to 200-300 daily players. My role involved optimizing code for player capacity, resolving crashes, and incorporating new features.
View ProjectA multifaceted network encompassing skyblock, survival, and prison themes, where I devoted several months of work. My duties comprised optimizing code, addressing bugs and crashes, and introducing custom new features.
View ProjectA faction-based server featuring custom blocks, including fruits, money bushes, reworked alambics, and more. My role involved developing custom plugins and optimizing server performance.
View ProjectA private skyblock server on which I spent several months. My responsibilities entailed developing numerous custom features, such as a level system, custom furnaces, custom skills, custom items, and more.
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